


Two giant warnings will appear on the left and right, as two walls come in from the center. On top of this, some lasers and falling bullets will appear at times too. Occasionally a triangle will send out three laser blasts from the center. A circle appears in the center and sends out bullets as the song builds up to the first checkpoint.īars will slide across the screen from the left and right, and must be dashed through.

Let's get down to the technical part of the game, and start by creating objects.Īll objects were created via Instantiate, which, as it turned out later, has a huge impact on optimization.The level opens with the text appearing in the center of the screen and spinning a bit, before going downwards and away. The controls were also different, the player was controlled by the mouse or by touching the screen and there was no way to dash. Initially, the color scheme of my game was not similar to the original, everything was monochrome. I decided to make JSAB for mobile devices, as I myself wanted to play wherever I was. The engine I chose, of course, Unity, since I had been interested in it for a long time and had at least some experience of working with it, though small. Since I have long wanted to make my own game, but I didn’t have my own ideas, I decided to make a JSAB clone, but add something of my own. Now let's get down to the very beginning. And since JSAB has a level editor, but it has been in pre-alpha testing for more than 2 years, and I want to make levels, I decided to create my own JSAB. I was very absorbed in the gameplay part, the developers created more than 30 levels from simple geometric shapes - it's brilliant! But I didn't want to play just like that, I wanted to create something of my own. One fine day I learned about a game like JSAB. Hello, I am 16 years old and I love playing Just Shapes & Beats (JSAB).
